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Garraboo District Operation Nighthawk Scout's Activities

SCOUT CHECKPOINTS

FIRST AID

     A power line has fallen down with a person lying on the
     wire. You have to rescue the person.
     
     
     Nearby there are items like a steel pipe, tree branch,
     piece of rope etc (closes to the person are conductive
     items). Remember that the smaller the steps you take the 
     less likely you are of receiving an electric shock. 
     
     
     Marking:
                  Leadership      25 max
                  Teamwork        25 max
                  Initiative      25 max
                  Treatment       25 max
     
     Time limit 10 minutes NO MORE.
     
     Marks are out of 100.  

CREEK CROSSING

     
     The object of this checkpoint is to move all of your
     team across the creek without getting wet. Anybody who
     falls in can no longer partake in this activity.

With all of your team across you will receive the maximum of 100 points. For every member who falls in the following deductions will apply: No in Team Marks off per Person 4 16 5 13 6 10 7 9 8 8 Time limit for this checkpoint is 10 minutes NO EXCEPTIONS Max marks 100 points.

PEG OUT

     There is a radioactive peg in the ground. Your job is
     to remove this peg and deposit in the radioactive waste
     bin.
     For safety reasons you are not allowed closer than 3 metres.
     
     Points total is 100 marks.
     
     Marking:
                      Team work      25 Marks
                      Leadership     25 Marks
                      Method         25 Marks
                      Peg in bucket  25 Marks
     
     Poles, ropes, bucket, peg.
     
     Time limit for this activity is 10 minutes with NO EXTENSIONS.

LAW & PROMISE

     
     You have 10 minutes to put together the Scout Law and
     Scout Promise correctly.

     There is to be no talking during this activity, the
     team leader will be given a copy of the law & promise
     but he is not to say a word. 
     
     
     Marking:
                  Leadership      25 max
                  Teamwork        25 max
                  Initiative      25 max
                  Safety          25 max
     
     Marks are out of 100.

MESSAGE HANDLING

     
     Divide the team in half. Half to each side of the drain.
     One side is to pass a message to the other side without
     talking to them. The message in inside a plastic film
     container written on a piece of paper. When the other
     half receives the massage they are to write their reply
     on the paper and return it to the other side.
   
     
     Marking:
                  Leadership      25 max
                  Teamwork        25 max
                  Initiative      25 max
                  Safety          25 max
     
     Time limit 10 minutes and thats all.
     
     Points are out of 100.

BILLY CHECKPOINT

     You have to build a fire and a tripod then boil a billy
     supported by a string from the tripod over the fire.
     
     
     Marking:
                  Leadership      25 max
                  Teamwork        25 max
                  Initiative      25 max
                  Safety          25 max
     
     Time Limit 10 minutes.
     
     Maximum point score 100 marks. 

FIRE LIGHTING

       OBJECT 

       To boil a measured amount of water in a Billy in less than seven 
       (7) minutes.
       
       METHOD 
       
       The scouts are to be given the gear listed below and told to boil 
       the Billy. They have seven (7) minutes for this activity.
       
       SCORING
       
                TEAMWORK .........................20                 
                TRIPOD............................20                          
                LIGHTING OF FIRE..................30                         
                BOILING OF WATER..................30                         
       
       GEAR 
       
                MATCHES                                                   
                COMBUSTIBLE MATERIAL                                       
                WATER                                                      
                WATER MEASURE                                              
                THREE (3) SHORT POLES FOR TRIPOD                            
                TWO (2) BY 1 METRE PIECES OF TWINE                          
                ONE (1) BILLY WITH HANDLE

       TIME LIMIT

       Seven (7) minutes for the activity and a total of ten (10) minutes 
       at the checkpoint.

MISCELLANEOUS ACTIVITIES

       
       OBJECT
       
       To assess a team's ability to carry out various activities 
       involving knot tying, motor skills and memory.
       
       METHOD
       
       There are eight (8) activities to be performed by members of the 
       Team.   These are listed below and will be printed on the back of 
       eight cards numbered on the front from 1 to 8.
       
       1. Tie a clove hitch around the left leg below the knee.                 
       2. Bounce a ball ten (10) times while standing on the left leg.          
       3. Do five (5) sit-ups.                                            
       4. Tie a sheepshank in a rope.                                           
       5. Thread a needle with cotton.                                          
       6. Hop on right foot while counting aloud to 25.                        
       7. Recite Scout Promise backwards aloud using a copy of the 
          Promise.                                                          
       8. Use a rope to skip backwards five (5) times.                     

       Note: The numbers of the activities may be different to those 
       above.
                                                                     
       RULES 
       
       1. The team will line up on the starting line five (5) metres from 
          the equipment and the cards.                                          
       2. On the word "GO", the first member of the team runs to the 
          cards, selects a card and performs the activity on that card.  
       3. When the team member has finished the activity, he runs 
          back to the start line and the next team member runs up picks 
          up another card, performs that activity etc., until all 
          activities have been performed. 
       4. Each activity is performed only ONCE.                                
       5. Only one team member is to be over the line at any one time.    
       6. Each team member must perform at least one activity.                 
       7. Team members are to be unaware of the activity they are to 
          perform until they have read their selected card.  Once a card 
          is selected it cannot be changed for another.                  
       8. If there are less than 8 members in the team, the Team leader 
          can select members to do two activities. No team member may do 
          more than two activities. 

       TIME LIMIT
       
       Six (6) minutes for the activity and a total of ten (10) minutes 
       at the checkpoint.

              
       SCORING
       
         Ten (10) for each item correctly performed and a bonus of Twenty 
         (20) marks if all items are completed correctly in six minutes. 

       GEAR
       
         1. Rope for skipping and knot tying.                           
         2. Needle and cotton.                                                
         3. Tennis Ball.                                                      
         4. Copy of Scout Promise.                                          
         5. Set of cards as described above numbered from 1 to 8.    

FIRST AID

       
       OBJECT            

       To render first aid to a patient with a deep wound in the lower
       left leg from a blunt axe.  Patient has been chopping wood at a
       scout camp.

       TIME LIMIT
       
       Seven (7) minutes for the activity and a total of ten (10) minutes 
       at the checkpoint.
       
       SCORING 

       As per attached scoring sheet.
       Transfer the score to the Score sheet for transmission to HQ.
       
       GEAR 

                 Bandages                                                      
                 Wound replicas, etc.                                          
                 Ground sheet                                         
                 Blunt axe or replica
              
                      

SCORING SHEET

TEAM NO. ........... CIRCLE SCORE YES PARTLY NO DID THE TEAM RECOGNISE THE SERIOUSNESS OF THE SITUATION? 10 5 0 DID A TEAM MEMBER GO FOR HELP? 10 0 0 DID THE TEAM BANDAGE THE LIMB? 10 5 0 WAS THE PATIENT KEPT STILL? 10 5 0 WAS THE PATIENT REASSURED? 10 5 0 WAS THE PATIENT TREATED FOR SHOCK 10 0 0 WAS THE LIMB IMMOBILISED (SPLINT ETC.)? 10 5 0 WAS THE PULSE CONSTANTLY MONITORED? 10 5 0 WAS LEADERSHIP EVIDENT IN THE TEAM? 10 5 0 DID THE TEAM REMAIN CALM? 10 5 0 TOTAL POINTS SCORED = ...... + ..... = ........

KNOTTING

      
      OBJECT
      
      To erect a flag pole using pioneer level campcraft knots as per 
      drawing supplied, at indicated site.  (3 tent pegs to be in position).
      
      SCORING
      
      7 marks for each correct knot  x  9 knots  =  63
      25 marks for teamwork                      =  25
      12 marks for rolling up ropes etc. at                                   
         finish of activity                      =  12
                                        TOTAL    =  100


      GEAR
      
      4 lashing ropes
      1 long rope for sheep shank
      1 pole x 1.8 metres
      1 hammer 
      3 tent pegs

      
      TIME LIMIT
      
      Five (5) minutes for the activity and a total of ten (10) minutes 
      at the checkpoint.

KIMS GAME

       
      OBJECT

      To identify as many objects as possible after viewing a sheet.

      METHOD

      Split each team into two groups and give each group one of the 
      contact-covered diagrams. Allow one (1) minute for viewing.
      Each scout is then to write down all the items that he can remember 
      in five (5) minutes. (Make sure that no scout can see another 
      scout's work.)
      After five minutes, count the number of correct answers for each 
      scout (use the item list below), add them together and transmit 
      this total to HQ.

      TIME LIMIT

      ONE (1) minute viewing.
      FIVE (5) minutes writing down articles identified.
      A total of ten (10) minutes at the checkpoint.

      SCORING

      Send the total number of correct answers to HQ (see above). 

ITEM LIST

                     1. Bandage                  2. Billy
                     3. Candle                   4. Covered axe
                     5. Cricket bat              6. Cutthroat razor
                     7. Egg cup                  8. Hot water bottle
                     9. Knife                    10. Light bulb
                    11. Matches                  12. Mug or cup
                    13. Pencil                   14. Plate
                    15. Scarf                    16. Set square
                    17. Tie                      18. Tin of polish
                    19. Toothbrush               20. Torch
                    21. Umbrella                 22. Wine glasses (2)


MAPPING

      OBJECT

      To transpose magnetic bearings to grid bearings on grid sheet 
      supplied.

      TIME LIMIT

      Six (6) minutes for the activity and a total of ten (10) minutes 
      at the checkpoint.

      SCORING

      10 points for each plot correctly marked with an allowance of 5  
      degrees inaccuracy and 5% distance.

      GEAR

      Protractor, ruler, fine felt pens or similar, table, clipboard.

MAPPING PROBLEM

ON THE GRID YOU HAVE BEEN PROVIDED WITH, PLOT A JOURNEY TO BE TRAVELLED FROM THE FOLLOWING DIRECTIONS :- STARTING POINT --------- GRID REFERENCE 124305

BEARING 80 DEGREES (M) FOR 2 KILOMETRES
BEARING 122 DEGREES (M) FOR 1.6 KILOMETRES
BEARING 15 DEGREES (M) FOR 2 KILOMETRES
BEARING 155 DEGREES (M) FOR 3 KILOMETRES
BEARING 195 DEGREES (M) FOR 2.9 KILOMETRES
BEARING 303 DEGREES (M) FOR 3.5 KILOMETRES
BEARING 195 DEGREES (M) FOR 2.2 KILOMETRES
BEARING 310 DEGREES (M) FOR 2 KILOMETRES
BEARING 11 DEGREES (M) FOR 3 KILOMETRES

NOTE:- ALL BEARINGS ARE MAGNETIC !!!

SPARE TIME ACTIVITY

Collect the following items before, during or after the hike and present them to HQ before 0800 on Sunday.

         1.   A bottle top

         2.   A blade of kikuyu grass

         3.   A blade of couch grass

         4.   A cow pat (whole)

         5.   A gum leaf

         6.   A wattle leaf

         7.   A clover leaf

         8.   A small piece of lantana

         9.   An ironbark leaf

        10.   A piece of petrified wood

        11.   A bird's feather

        12.   A small piece of sandstone 
      
        13.   A meat ant (alive if possible)
      
        14.   A mosquito  (alive if possible)
      
        15.   A moth (alive if possible)
      
        16.   A beetle (alive if possible)
      
        17.   A fly (alive if possible)
      
        18.   A flying ant (alive if possible)
      
        19.   A witchetty grub (alive if possible)
      
        20.   A wild animal dropping (eg. kangaroo, rabbit, etc.,)
      
      NUMBER OF ARTICLES COLLECTED: .........
      
      SCORE (5 marks per item collected)  ......