VENTURER CHECKPOINTS
EXPRESSION CHECKPOINT
You have 10 minutes to design a slogan and a motto for
the Venturer section using natural materals for the
construction and colouring of your work.
NO INK OR PENCIL.
Marking:
Leadership 20 max
Teamwork 20 max
Initiative 20 max
Artistic Quality 20 max
This checkpoint is worth a total of 80 points.
There will be NO extension to the 10 minutes time limit.
EXPEDITION CHECKPOINT
While on an expedition you have lost all your equipment.
Looking around the area you find these items
1 Paper Bag Water
1 Orange String
2 Eggs
You have to boil water in the paper bag and cook the
eggs in the orange.
The fire is already alight, if you put the fire out
during the activity you will lose 50% of your marks.
Marking:
Leadership 10 max per activity]
Teamwork 10 max per activity] Total 80 marks
Initiative 10 max per activity] possible
Safety 10 max per activity]
Water boiled 10 max
Eggs Cooked 10 max
Time limit 10 minutes. NO EXTENSIONS.
Marks for this Checkpoint are out of 100
ENVIRONMENT CHECKPOINT
In the activity at this checkpoint you have to
produce a trap designed to catch a small animal or bird
without hurting it. Using what you can find around the
checkpoint but not in the tent.
Marking:
Leadership max 25
Teamwork max 25
Initiative max 25
Safety max 25
Marks for this checkpoint will be out of a maximum of 100.
Time limit 10 minutes NO LONGER.
IDEALS CHECKPOINT
Checkpoint Activity:
Team checks in, we ask for leader's name and team No.
meanwhile a very irate farmer (landowner) arrives on
the scene and starts accusing team members of
misconduct. He supposedly has observed (eg. leaving
gate open, disturbing his prize livestock, water left
running on his tank at house, a lit cigarette thrown on
dry grass) or anything else appropriate to the nighthawk
event.
Scores:
Look for initial behaviour, recovery and Venturer and
team approach and reaction.
Behaviour 20 marks;
See if Venturers or Team is aggressive to accusation
or are looking to peace making settlement.
Leadership 40 marks;
Taking control of the situation and team. Team working
together under leadership or not.
Initiative 40 marks;
To see if they can in fact regain control.
Time limit 10 minutes NO MORE
Max marks for checkpoint 100 points.
CITIZENSHIP CHECKPOINT
You are to use these newspapers to make up the Scout
Law & Scout Promise. You can use whole words or letters.
Marking:
1/2 mark per word max 46
Teamwork max 18
Initiative max 18
Neatness max 18
This checkpoint is worth a possible 100 marks.
Time limit is 10 minutes NOT 1 MINUTE MORE!
SERVICE CHECKPOINT
The scene is this:
There has been a car accident, where the car has hit a
power pole causing the wires to fall onto the car.
The driver is trapped inside the car.
You have to effect a rescue of the driver.
[If any Venturer touches the wire they are no longer
part of this checkpoint as they would have died.]
Marking:
Leadership 30 max
Teamwork 30 max
Initiative 30 max
Treatment 30 max
Time limit 10 minutes with NO EXTENSIONS.
This checkpoint has a maximum of 120 points.
FIRST AID
OBJECT
To secure patient with appropriate first aid, construct stretcher
and transport to another area. (Patient has fallen and broken a
thigh).
EQUIPMENT
12 triangular bandages
Splints - 75 mm x 1500 mm 3-ply timber
Box of magazines (People or Post Type)
Telephone
2 x Poles - 65 mm diameter x 2400 mm (Ridge Poles)
Blanket
Venturer Sub-committee to provide above equipment.
TIME LIMIT
Ten (10) minutes for the activity and a total of 15 minutes at
the checkpoint.
SCORE SHEET
FIRST AID Maximum Score 100
TEAM NO...... Correct Knots 10 ....
Correct Bandaging 20 ....
Shock Treatment 20 ....
Help Summoned 10 ....
Stretcher Construction 10 ....
Initiative 10 ....
Teamwork 10 ....
Leadership 10 ....
TOTAL SCORE ........
PIONEERING
OBJECT
To construct a bridge so that all the Team can cross a stream three
metres wide without getting wet.
EQUIPMENT
The Checkpoint personnel will have already set up two ropes one
metre apart set high enough so as not to touch the ground when a
team leader puts his/her weight on them. A stream three metres wide
will also have been marked out on the ground beneath the ropes.
Other equipment needed will be:
Four (4) large tree branch hooks (see diagram) about 65 mm
in diameter and about 1400 mm long
Three (3) poles 80 mm in diameter and 3000 mm long
Four (4) 2.5 m lashings
METHOD
First make "A" frames out of branch hooks. Then lash one pole
(footing pole) to one "A" frame, hook this "A" frame onto the ropes
(handrails) and push it out with footing pole. Hook the second "A"
frame onto the handrails and lash the footing pole onto this "A"
frame. Drop in "on ramp" pole. First member crosses and drops in
"off ramp" pole.
TIME LIMIT
Ten (10) minutes for the activity and a total of 15 minutes at
the checkpoint.
SCORE SHEET
PIONEERING Maximum Score 100
TEAM NO. ..... Correct Lashing 20 ....
Success in Lashing 20 ....
Initiative 20 ....
Teamwork 20 ....
Leadership 20 ....
TOTAL SCORE ........